![]() Speaking of small ships hitting hard, always *always* launch your fighter squadrons from carrier ships, because those little buggers do silly amounts of damage. Never forget the power of fighter squadrons The Manticore frigate, the smallest non-fighter in the Colonial Fleet, is one of the most useful ships in the entire game, and it's also the very first ship you're given. In fact, Deadlock is at times counter-intuitive, because the small ships tend to be more effective overall than the bigger, heavier hitting ones. In general terms, sending multiple small ships against one larger enemy is a better choice than sending something in the same weight category up against it, as you'll either be diluting its damage, or, if it focuses fire on just one of your ships, the others won't be bothered while picking away at the target's health. When positioning ships, you should also plan out what ships go against what enemies. Sure, purposefully sending a low-health ship into an enemy to take them down with you, but when a weak opponent Kamikazes your Jupiter halving its HP, it's a major blow to your chances. This is an important thing to keep an eye out for because collisions will whack your ships to hell really bloody quickly. More or less, ships will be moving on the same plane as opposed to moving in full free 3D space, however you can still alter the elevation within the map of your ships. You need to respond to the maneuvers of your opponent to stay in the same relative position to the target.Īnother important aspect of ship positioning is elevation. You need to chew through one of these regions before you start scoring damage on the hull, and if you've been firing at an enemy ship's aft for a while, and then they turn so your shots hit starboard, it's like starting all over again. Additionally, you have armor, which is distributed into 'regions' on the ship's surface, like aft, top, bottom, starboard, etc, etc. You have the overall hit points of the hull, which when reduced to 0 causes your ship to go boom. In Deadlock, ship health is double layered. Simply staying in range and pounding away at the target might eventually get you the result you want, but it's extremely inefficient. However, despite these visual issues, the gameplay was compelling enough to make me forget about these minor blemishes.Firstly, the relative positions of your ships to the enemy ships is absolutely crucial. There are occasionally some wonky camera angles in the replays, too. Even the background of space can look a little flat, like ships are flying in front of a starry curtain. But zoom in too close and the repetitive shapes and lack of fine detail become apparent. From a wide perspective, the space combat looks fine, with nice-looking explosions and weapon effects. My favorite touch: You can watch a replay of each mission in full, complete with the aggressively zoomy camera that was a hallmark of the show.All of this style, however, doesn’t quite overcome the middling graphics. From computer readouts to the music, Deadlock captures the look and feel of Battlestar Galactica. Beyond just the content, it nails the stylistic elements that made the show unique. Even though it functions as a prequel to the show, taking place during the first Cylon war as opposed to the second, Deadlock name drops enough that anyone who watched the series will feel at home. What really helps Deadlock is it’s commitment to the source material. ![]() It’s a formula that’s worked in other games, and works just as well here. For instance, spending resources on a fleet officer might enhance a ship’s firepower in combat, but lose that ship and you will have a harder time tackling future missions. In this regard, Deadlock echos what makes games like XCOM so addictive: the ships you manage from a strategic perspective are the same ones you command in combat, so decisions made in one phase have significant impacts on the other. The best surprise, though, is that it’s all of that and a good game.Deadlock is a cleverly designed space combat game layered on top of a challenging resource-management simulation. ![]() But Battlestar Galactica: Deadlock solves all of these issues single-handedly, with tactical-strategy gameplay featuring Cylons, Vipers, and Battlestars. Similarly, recent choices for space-based strategy games have been limited too, especially if you aren’t looking for a 4X experience. Despite all its acclaim, the reimagined Battlestar Galactica series that ran from 2004 to 2009 has been severely underrepresented when it comes to quality games.
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